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Mortal shell plot11/20/2023 ![]() At the same time, a bit like in the various Dark Souls, in talking to her we will see the energy restored but also all the enemies killed previously. We forget the bonfires, the fire keeper and the gestures, even if our character can sit and play some sort of lute at any time, however a mysterious female character will allow us to acquire new skills by spending our "Tar" and our "Glimpses" to master new skills and increase affinity with our shells. In part this is explained by the fact that the environments, unlike Dark Souls, were more circumscribed and full of narrow passages (especially in the classic Catacombs) and therefore suitable for ambushes and not very easy for sword fights. In the two locations explored during the public beta of Mortal Shell the fights were not lacking and, as a good souls-like, the enemies proved to be difficult right from the start with a high risk of failure and death. The use of this skill is regulated by a time bar but it is not clear if, going forward in the game, it will be possible to enhance its use by increasing its duration. In fact, our alter ego has the innate ability to petrify for a few moments, as can be learned in the initial stages of the tutorial, and this feature can be used both in defense, to avoid a blow, and in attack, to amplify the blow or disorient our opponent. In reality there is a peculiarity that, if mastered with skill, can become a not indifferent weapon even in the phases in which we will be without a "shell". We will not be able to create our character from scratch by choosing a particular class or object but we will go to find and occupy these mortal shells able to accommodate our character, naked and apparently with limited defenses. Here, therefore, that the characteristic with which the Mortal Shell title clearly detaches itself from Dark Souls is revealed immediately. The beta then immediately brings us to know the main feature of the title, the one that gives the name to the Cold Symmetry production, that is the possibility of occupying an empty shell, the mortal remains of a fallen warrior and of which we will be able to exploit the skills. ![]() Here a tutorial phase opens that recalls the beginnings of the first Dark Souls, although there are no cells and there is no ruined manor, and which culminates in an almost impossible initial boss fight: when the energy bar is close to the end we will fortunately be saved by a cut scenes that will catapult our mysterious alter-ego in the first game location. The few elements revealed in the plot of Mortal Shell lead us to the awakening of what we could easily define as an empty being, in an almost dreamlike world made of ponds and gates. ![]() In a shattered world we will be called to make the offering to the Dark Father, to save the remains of humanity, looking for the hidden sanctuaries where we will find devoted followers to this mysterious Lord. Always surprisingly, the open beta was made available pending the imminent launch and, as we mentioned, Mortal Shell was presented and confirmed in a clear way as a souls-like, and it is a fact, because the general setting of the title, the incipit, the development of the lore and so on, refer to the famous franchise created by FromSoftware, however, the initial déjà vu will be partly put aside thanks to a new interpretation of the genre, the core of the gameplay of Cold Symmetry's work. In fact, the title developed by Cold Symmetry has been in the works for about two years and it should not surprise therefore the launch window (Summer 2020) so close to the announcement. Surprisingly announced on April 1, 2020, but without any joke, Mortal Shell is a title that immediately made people talk about itself and managed in a short time to build a solid community attentive and anxiously waiting to be able to get their hands on this mysterious and captivating Action RPG / souls-like.
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